Growth
Growth
Plus est toujours mieux.
Created by Triangle Agency
123

Des héros invulnérables. Des monstres galopant sur mille bras. Des cambrioleurs repérant leur proie à travers les murs, et dans le noir. La Croissance mutile la chair pour changer l'avenir.

Également à l'aise dans la société humaine et dans la nature sauvage, les Croissances se cachent à la vue de tous. Elles s'intègrent aux cycles naturels de la planète, ajustant de petites choses pour en tirer de grandes conséquences. Peut-être qu'une taupe sympathique est dotée d'une grande taille pour protéger son territoire, ou qu'un directeur financier a une soudaine intuition, ou que les ailes d'un papillon sont légèrement plus grandes.

Bientôt, les tremblements de terre, les bénéfices et les ouragans s'intensifient et la Croissance gagne en puissance dans leur sillage.

Bien que les Agents dotés de ces capacités puissent être appréciés au premier abord pour leur prouesse physique, leur côté plus subtil n'est pas à sous-estimer : ils sont les premiers à comprendre les plus grandes faiblesses de toute équipe. Même ainsi, ces employés ne devraient pas être placés à des postes de direction. Ils travaillent mieux là où il y a des opportunités de Croissance.

I'll Cover You!
Persistence
When a nearby target would be hurt by an external force, you may say “I’ll cover you!” and extend your flesh to protect them. Roll Persistence.

On a success, you grow rapidly around them and take the attack for them. Any hurt, Harm, or death is dealt to you instead of them.

On every third 3, you armor yourself in extra layers of protective flesh. This instance of Harm is reduced by one, and any extra is applied to future Harm. (Higher numbers will create an obvious change in your physical body until it’s lost to absorb the harm.)

On a failure, you and the target both take the original harm. Your body grows beyond your intent and remains overgrown in an obvious way until you have at least an hour to rest and recuperate.

I protect people because...
I want them to know who's tougher.
=> F5
They cannot protect themselves.
=> L6
Limbs
Dynamism
Expand your physical possibility with additional limbs similar to the ones you already possess. Roll Dynamism.

On a success, you gain reach and control far beyond typical combatants, and can easily engage any mundane or Minor Anomaly target into a stalemate.

For each additional 3, choose one:

  • Disarm a target.
  • Engage one more target.
  • Render an engaged target unconscious.
  • Kill an unconscious target.

On a failure, you become only limbs. All other features disappear and you become a conscious pile of whatever limbs you were hoping to create. You are extremely awkward and vulnerable to Harm for an hour.

When I run into a wall, I...
Eat the wall.
=> S13
Step over the wall.
=> G9
Eyes
Professionalism
Open a few more eyes. Roll Professionalism.

On a success, you sprout new eyes on your body, with potent new abilities.

Spend 3s on the following, types of vision, which last for 1 hour:

1: Heat, Night, or Telescopic 2: Fingerprint or X-Ray 3: Reality (Cuts through illusions and obfuscations) 4: Plant Sign Language, Anomaly Tracking 6: Weakness 7: Future Sight

On a failure, you see A Vision of the End. You receive a piece of forbidden knowledge about the end of all things, too big for your mind to comprehend. You suffer from an additional Burnout on all rolls until the end of the mission.

Have you seen a Vision of the End?
No. Also, I like plants!
=> G6
Yes.
=> R7