Drain
Drain
Pour moi ? Vous n'auriez pas dû.
Created by Triangle Agency
123

Une soif qui ne se calme jamais. Des mots gentils qui vous laissent vide. De l'intérêt. Les Anomalies Drain se nourrissent du désir, de la décadence et de la perte graduelle.

Comme le scorpion sur la grenouille, ces Anomalies prennent parce que c'est ainsi qu'elles vivent. C'est ce qu'elles font. Les Drains prospèrent partout où l'attente négocie avec la réalité : lorsque l'argent saute des portefeuilles, que la loyauté se réduit au dégoût, ou qu'un public ricane de douleur, un Drain est là pour collecter sa part.

Les Agents liés aux Drains sont aptes à remonter le moral de l'équipe et à combler les lacunes où qu'ils soient nécessaires, tant qu'ils ont quelqu'un pour modéliser leur travail.

Gardez à l'esprit que leurs pouvoirs peuvent être difficiles à résister. Si vous vous trouvez de moins en moins énergique ou intéressant pendant que votre coéquipier Drain reçoit des éloges croissants dans votre domaine, remerciez-le d'avoir mis vos compétences à profit !

Would You Like Some More?
Empathy
To you, desire is a bucket. Poke a hole in it by saying “Would you like some more?” and roll Empathy.

On a success, the person you are speaking to becomes very interested in more of the last thing they enjoyed (attention, affection, ice cream, rest, etc.) as identified by you and the player of the character. This does not create an addiction or a compulsion, but makes that thing, if it’s available, into leverage or distraction far beyond its worth.

For each additional 3, you may spread their desire to one other nearby target to similar effect.

On a failure, the target develops a loathing for the last thing they enjoyed. Your suggestion of more is insulting to them, and even thinking about that thing is revolting to them from now on.

I can lead a horse to water...
But who drinks water?
=> Y4
But I'm drinking first.
=> C1
Borrow
Duplicity
You may choose a feature of a mundane target and take it for yourself. Their face, their voice, their love, their fingerprints—now you have it, and they do not. Roll Duplicity.

On a success, this effect lasts for up to one hour.

For each additional 3, choose one:

  • The target keeps a flawed version of what’s borrowed.
  • The effect lasts an additional hour.
  • You may share what’s borrowed with one other target.

On a failure,

People love me because...
If they don't, I find new people.
=> R9
I make sure I'm flawless.
=> S15
Universal Recipient
Persistence
When you receive Harm or are hurt in any way, you may roll Persistence.

On a success, select a nearby living person or Anomaly other than what hurt you. They are hurt instead, and you are unhurt.

For each additional 3, you may choose an additional target who receives that same hurt.

On a failure, your pain cycles back on itself, and you are dealt that hurt triply. If there would be Harm remaining after your death, it finds additional nearby targets until it is all dealt.

When someone hurts me...
It's a chance for a valuable lesson.
=> S19
They should not have done that. Why did they do that?
=> B11