
Balançoires qui se balancent doucement sans cavalier. Évasions réussies de prisons impénétrables. Chagrin. Où qu'il y ait quelque chose au rien, il y a l'Absence.
Difficiles à voir, difficiles à comprendre et difficiles à capturer, les Anomalies d'Absence ne peuvent souvent être décrites que par leurs contours. Intouchables et solitaires, leur pouvoir se manifeste le plus clairement dans les cargaisons égarées, les plans incomplets et le désespoir silencieux.
Elles sont ennemies de l'industrie et de la productivité, mais aussi d'elles-mêmes : elles doivent toujours être perdues, sinon elles n'existeront pas du tout.
La boîte de réception zéro est facile pour ceux qui ont des capacités d'Absence ! Envoyez-leur les pires e-mails et les tracas les plus compliqués et regardez-les disparaître dans le néant. (Gardez une copie de leur liste de tâches dans un endroit qu'ils ne connaissent pas.)
On a success, you were always somewhere else nearby—perhaps behind or on top of whatever tried to touch you.
For each additional 3, another willing, nearby target may be moved with you to the new location.
On a failure, the target moves instead—to hurt another, to an angle that deals additional Harm, or to a very inconvenient place.
On a success, you can see the lost history of the place you’re inspecting. If a note was removed, you know what it read—if an object was stolen, you know what it was and how it left.
On every third 3, you may say one sentence about what is lost, and that sentence is true.
On a failure, there’s too much loss. You become overwhelmed by the history of the location you’re in, and receive one Harm—in addition to any Loose Ends caused by your visible, painful reaction.
On a success, you pass directly through it. You become intangible and can move easily through walls, chains, and other obstructions for one hour.
On every third 3, choose one:
- You become invisible
- You become inaudible
- You become unmemorable to one observer
- You bring one person with you any time you pass through an obstacle while using this ability.
On a failure, you lose control of your physical form and become unstable. You are unable to feel, hold, or interact with physical objects, but can still be Harmed for the remainder of the mission or until you die, whichever comes first.